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	<title>Comments on: The Effects of Loss and Latency on User Performance in Unreal Tournament 2003</title>
	<atom:link href="http://lemire.me/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/feed/" rel="self" type="application/rss+xml" />
	<link>http://lemire.me/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/</link>
	<description>Computer Scientist and Open Scholar: Databases, Information Retrieval, Business Intelligence.</description>
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		<title>By: damballah from Hulver's site</title>
		<link>http://lemire.me/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/comment-page-1/#comment-46</link>
		<dc:creator>damballah from Hulver's site</dc:creator>
		<pubDate>Thu, 17 Jun 2004 18:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lemire.com/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/#comment-46</guid>
		<description>&lt;strong&gt;Gaming gaining ground?&lt;/strong&gt;
Is it???!!!Daniel Lemire&#039;s blog entry about gaming as a way to lure students into research is interesting. I think it is easier to find topics within undergrad students&#039; grasp and level with it, and it also makes boring CS concepts seem really import...</description>
		<content:encoded><![CDATA[<p><strong>Gaming gaining ground?</strong><br />
Is it???!!!Daniel Lemire&#8217;s blog entry about gaming as a way to lure students into research is interesting. I think it is easier to find topics within undergrad students&#8217; grasp and level with it, and it also makes boring CS concepts seem really import&#8230;</p>
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		<title>By: - d -</title>
		<link>http://lemire.me/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/comment-page-1/#comment-45</link>
		<dc:creator>- d -</dc:creator>
		<pubDate>Thu, 17 Jun 2004 18:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lemire.com/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/#comment-45</guid>
		<description>&lt;strong&gt;Gaming gaining ground?&lt;/strong&gt;
Daniel Lemire&#039;s blog entry about gaming as  a way to lure students into research is interesting. I think it is easier to find topics within undergrad students&#039; grasp and level with it, and it also makes boring CS concepts seem really important. I hop...</description>
		<content:encoded><![CDATA[<p><strong>Gaming gaining ground?</strong><br />
Daniel Lemire&#8217;s blog entry about gaming as  a way to lure students into research is interesting. I think it is easier to find topics within undergrad students&#8217; grasp and level with it, and it also makes boring CS concepts seem really important. I hop&#8230;</p>
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	<item>
		<title>By: didier</title>
		<link>http://lemire.me/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/comment-page-1/#comment-44</link>
		<dc:creator>didier</dc:creator>
		<pubDate>Thu, 17 Jun 2004 15:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lemire.com/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/#comment-44</guid>
		<description>Sorry. Try &lt;a href=&quot;http://blogs.sun.com/roller/page/jeffdillon/20040614#enterprise_gaming&quot;&gt;this&lt;/a&gt; then.</description>
		<content:encoded><![CDATA[<p>Sorry. Try <a href="http://blogs.sun.com/roller/page/jeffdillon/20040614#enterprise_gaming">this</a> then.</p>
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		<title>By: Daniel Lemire</title>
		<link>http://lemire.me/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/comment-page-1/#comment-43</link>
		<dc:creator>Daniel Lemire</dc:creator>
		<pubDate>Thu, 17 Jun 2004 14:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lemire.com/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/#comment-43</guid>
		<description>Thanks for the comment, and I agree, but your URL to Sun is broken for some reason?</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, and I agree, but your URL to Sun is broken for some reason?</p>
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		<title>By: didier</title>
		<link>http://lemire.me/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/comment-page-1/#comment-42</link>
		<dc:creator>didier</dc:creator>
		<pubDate>Thu, 17 Jun 2004 14:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.daniel-lemire.com/blog/archives/2004/06/17/the-effects-of-loss-and-latency-on-user-performance-in-unreal-tournament-2003/#comment-42</guid>
		<description>Gaming poses interesting problems in research and industry, it seems. &lt;a href=&quot;http://blogs.sun.com/roller/trackback/jeffdillon/Weblog/enterprise_gaming&quot;&gt;Sun&lt;/a&gt; is  just one of the few companies looking at it. Gaming is definitely on the edge of technology. It would be very interesting to look at the porn industry too since their motivation for staying on the edge is slightly different. They also tend to face technological problems before everybody else: pirating, privacy concerns, etc.</description>
		<content:encoded><![CDATA[<p>Gaming poses interesting problems in research and industry, it seems. <a href="http://blogs.sun.com/roller/trackback/jeffdillon/Weblog/enterprise_gaming">Sun</a> is  just one of the few companies looking at it. Gaming is definitely on the edge of technology. It would be very interesting to look at the porn industry too since their motivation for staying on the edge is slightly different. They also tend to face technological problems before everybody else: pirating, privacy concerns, etc.</p>
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